Coming soon

What it will cost

Forest Breach runs on a server that keeps its own clock. Your company walks, forages and gets into fights while the tab is shut, and the day is waiting for you when you come back. That costs money every month, and the fee is what pays for it.

Two ways to pay, and neither of them is open yet.


  • $10a year

    An account

    A company of your own, and a world that keeps its clock whether your tab is open or not. The save lives on the server, so you can put the phone down and pick the day up on a laptop.


  • $50once

    Early supporters

    The same account, paid once, for as long as the game runs. Nothing else to pay after that.

    Open for a while after launch, then closed for good.


Everything extra is cosmetic

Paying keeps the server on. It does not make your company stronger, faster or luckier than anyone else’s. The extras that come with an account change how your pages look and nothing else — the same world, the same odds, better printing.

  • No gear you can buy
  • No stats you can buy
  • No paying to skip a day
  • No advertisements
  • No loot boxes and no second currency

Some ideas for cosmetics

None of this is built. It’s a list of what the extras could be, written down so you can tell me which ones are worth doing. Treat it as thinking out loud, not a promise.

The printing

  • Typefaces

    Set the journal in something else. A chronicle hand, a surveyor’s slab, a typewriter that has seen some use.

  • Paper stock

    Vellum, blue-line ledger, graph, coarse pulp, or a sheet gone brown at the edges.

  • A second ink

    E-paper panels can print black and one other colour. Choose it: iron gall brown, oxblood, indigo.

  • Page furniture

    Borders, rules, fleurons and drop caps. A plain report, or a decorated one.

  • Marginalia

    Ink blots, a tea ring, a pressed leaf, thumb smudges that build up the longer a company is in the field.

The company

  • Heraldry

    Build a sigil from fields and charges. It goes on the journal masthead, the letterhead and the frame’s idle screen.

  • Letterhead

    How your company’s name is set at the top of every report: engraved plate, hand-lettered, or a rubber stamp that lands crooked.

  • Binding

    A cover for the journal, a ribbon to mark your place, a debossed spine on the shelf of past seasons.

  • Seals

    A wax seal that closes each day’s entry.

Pictures

  • Bestiary plates

    An engraved portrait in a creature’s field-guide entry, printed the first time you meet one.

  • Portraits

    Cut-paper silhouettes for the roster, so a name on the party screen has a face beside it.

  • Map styles

    Draw the atlas as a hand-inked chart, a surveyor’s grid, or an old sea map with things in the margins.

  • Glyph sets

    The little marks for weather, moon, terrain and pack, drawn in a different hand.

  • Town stamps

    Every town leaves its own mark in the ledger when you pass through.

The frame

  • Face plates

    What the e-paper frame shows on its cover, and what it holds between ticks.

  • Almanac plates

    A picture for the season, redrawn when the season turns.

Names

  • A patron’s mark

    A small mark beside your company’s name wherever names are listed.

  • An epithet

    Write your own after a character’s name. The Unlucky. Of Thornbury. Twice-Buried.


Nothing is for sale yet

There’s no way to pay right now and no account to buy. Prices can still move before launch; if they do, this page moves with them. The waitlist is how you’ll hear when any of it opens.

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